andrearomano31 |
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| ecco il log di eurotruck ******** : log created on : Wednesday February 01 2012 @ 15:14:13 15:14:13 : [sys] running on x86 / Unknown (version 6.1) / 15:14:13 : [sys] DirectX version : 4.09.00.0904 15:14:13 : [cpu] GenuineIntel [Intel(R) Core(TM)2 CPU 4300 @ 1.80GHz] at ~1800MHz. 15:14:13 : [cpu] Features utilized: fpu cmov mmx sse sse2. 15:14:13 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 1758359Hz 15:14:13 : physical memory detected (1047000K/185088K) 15:14:13 : virtual memory detected (2097024K/1990724K) 15:14:13 : Trying to allocate memory pool (409600K) 15:14:15 : [zipfs] base.scs: mounted ok, 9445 entries [crc_0xb676c01c] 15:14:15 : [zipfs] <mem-addr-file>: mounted ok, 65 entries [crc_0xfa8d95d5] 15:14:15 : [ufs] Home directory: 'C:/Users/andrea/Documents/Euro Truck Simulator'. 15:14:15 : Mounting extra package: C:/Users/andrea/Documents/Euro Truck Simulator/mod/volvo store.scs 15:14:15 : [zipfs] C:/Users/andrea/Documents/Euro Truck Simulator/mod/volvo store.scs: mounted ok, 68 entries [crc_0xdea51121] 15:14:15 : exec /home/config.cfg 15:14:15 : [sys] Executing /home/config.cfg ... 15:14:15 : uset g_minicon "0" 15:14:15 : uset g_console "1" 15:14:15 : uset g_trackir "1" 15:14:15 : uset g_developer "1" 15:14:15 : uset g_save_idx "1" 15:14:15 : uset g_mouse_control "0" 15:14:15 : uset g_steering_func_param "0.0" 15:14:15 : uset g_joy_axis_brake_dz "0.0" 15:14:15 : uset g_joy_axis_brake "1" 15:14:15 : uset g_joy_ff_gain "1.0" 15:14:15 : uset g_joy_axis_throttle_dz "0.0" 15:14:15 : uset g_joy_axis_throttle "1" 15:14:15 : uset g_joy_axis_ff "1" 15:14:15 : uset g_joy_axis_combine "1" 15:14:15 : uset g_joy_axis_steer_sens "1" 15:14:15 : uset g_joy_axis_steer_dz "0.0" 15:14:15 : uset g_joy_axis_steer "0" 15:14:15 : uset g_tutorial "0" 15:14:15 : uset g_job_sort "0" 15:14:15 : uset g_gauges "0" 15:14:15 : uset g_mirrors "1" 15:14:15 : uset g_fatigue "0" 15:14:15 : uset g_police "0" 15:14:15 : uset g_subtitles "0" 15:14:15 : uset g_quality "2" 15:14:15 : uset g_reflection "1" 15:14:15 : uset g_atrans "1" 15:14:15 : uset g_flyspeed "200.0" 15:14:15 : uset g_lang "en_gb" 15:14:15 : uset g_colbox "0" 15:14:15 : uset r_gamma "1.0" 15:14:15 : uset r_path "21" 15:14:15 : uset r_msaa "4" 15:14:15 : uset r_fullscreen "1" 15:14:15 : uset r_mode "1024x768x32x60" 15:14:15 : uset r_device "dx9" 15:14:15 : uset r_driver "dx9" 15:14:15 : uset g_texture_usage_stats "0" 15:14:15 : uset g_fps "0" 15:14:15 : uset ds8_mix_channels "2" 15:14:15 : uset ds8_mix_depth "16" 15:14:15 : uset ds8_mix_rate "44100" 15:14:15 : uset ds8_reverse_stereo "0" 15:14:15 : uset s_acceleration "1" 15:14:15 : uset s_mix_channels "2" 15:14:15 : uset s_mix_depth "16" 15:14:15 : uset s_mix_rate "44100" 15:14:15 : uset s_sfx_enabled "1" 15:14:15 : uset s_music_enabled "1" 15:14:15 : uset s_sfx_volume "1.0" 15:14:15 : uset s_music_volume "1.0" 15:14:15 : uset s_reverse_stereo "0" 15:14:15 : uset s_device "ds8" 15:14:15 : uset r_vsync "1" 15:14:15 : uset r_quirks "0" 15:14:15 : uset r_anisotropy_factor "0.5" 15:14:15 : uset r_texture_detail "0" 15:14:15 : uset i_force_gain "1.0" 15:14:15 : uset i_feedback "1" 15:14:15 : uset i_joystick2 "-1" 15:14:15 : uset i_joystick1 "0" 15:14:15 : uset i_deadzone "0.0" 15:14:15 : uset i_device "di8" 15:14:15 : uset m_invert "0" 15:14:15 : uset m_sensitivity "0.33" 15:14:15 : uset m_filter "0" 15:14:15 : uset g_view_dist "1.0" 15:14:15 : Euro Truck Simulator init ver.1.2 (rev. 24099) 15:14:16 : [gl] ICD OpenGL driver detected. 15:14:16 : [gl] driver: GeForce 7300 LE/PCI/SSE2 15:14:16 : [gl] vendor: NVIDIA Corporation 15:14:16 : [gl] version: 2.1.2 15:14:16 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 15:14:16 : [gl] GL_max_texture_size: 4096 15:14:16 : [gl] taking advantage of 'GL_ARB_multitexture' 15:14:16 : [gl] Sampler count: 4 15:14:16 : [gl] taking advantage of 'GL_ARB_fragment_program' 15:14:16 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat' 15:14:16 : [gl] taking advantage of 'GL_ARB_texture_border_clamp' 15:14:16 : [gl] taking advantage of 'GL_ARB_texture_compression' 15:14:16 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 15:14:16 : [gl] taking advantage of 'GL_ARB_texture_cube_map' 15:14:16 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar' 15:14:16 : [gl] taking advantage of 'GL_ARB_texture_env_combine' 15:14:16 : [gl] taking advantage of 'GL_ARB_texture_rectangle' 15:14:16 : [gl] taking advantage of 'GL_ARB_transpose_matrix' 15:14:16 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object' 15:14:16 : [gl] taking advantage of 'GL_ARB_vertex_program' 15:14:16 : [gl] Vertex attribute count: 16 15:14:16 : [gl] taking advantage of 'GL_ARB_shader_objects' 15:14:16 : [gl] taking advantage of 'GL_ARB_vertex_shader' 15:14:16 : [gl] taking advantage of 'GL_ARB_fragment_shader' 15:14:16 : [gl] taking advantage of 'GL_ATI_draw_buffers' 15:14:16 : [gl] taking advantage of 'GL_EXT_blend_color' 15:14:16 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 15:14:16 : [gl] taking advantage of 'GL_EXT_draw_range_elements' 15:14:16 : [gl] taking advantage of 'GL_EXT_rescale_normal' 15:14:16 : [gl] taking advantage of 'GL_EXT_secondary_color' 15:14:16 : [gl] taking advantage of 'GL_EXT_separate_specular_color' 15:14:16 : [gl] taking advantage of 'GL_EXT_texture3D' 15:14:16 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp' 15:14:16 : [gl] taking advantage of 'GL_EXT_texture_env_add' 15:14:16 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 15:14:16 : [gl] Max anisotropy factor: 16 15:14:16 : [gl] taking advantage of 'GL_NV_register_combiners' 15:14:16 : [gl] taking advantage of 'GL_NV_register_combiners2' 15:14:16 : [gl] taking advantage of 'GL_NV_texture_env_combine4' 15:14:16 : [gl] taking advantage of 'GL_NV_texture_shader' 15:14:16 : [gl] taking advantage of 'GL_NV_texture_shader2' 15:14:16 : [gl] taking advantage of 'GL_NV_texture_shader3' 15:14:16 : [gl] taking advantage of 'GL_NV_fragment_program' 15:14:16 : [gl] taking advantage of 'GL_NV_fragment_program_option' 15:14:16 : [gl] taking advantage of 'GL_NV_fragment_program2' 15:14:16 : [gl] taking advantage of 'GL_NV_vertex_program' 15:14:16 : [gl] taking advantage of 'GL_NV_vertex_program2' 15:14:16 : [gl] taking advantage of 'GL_NV_vertex_program2_option' 15:14:16 : [gl] taking advantage of 'GL_NV_vertex_program3' 15:14:16 : [gl] taking advantage of 'GL_SGIS_generate_mipmap' 15:14:16 : [gl] taking advantage of 'WGL_ARB_extensions_string' 15:14:16 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 15:14:16 : [gl] taking advantage of 'WGL_EXT_swap_control' 15:14:16 : [gl] taking advantage of 'WGL_ARB_pixel_format' 15:14:16 : [gl] taking advantage of 'WGL_ARB_pbuffer' 15:14:16 : [gl] taking advantage of 'WGL_ARB_render_texture' 15:14:16 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle' 15:14:16 : [gl] taking advantage of 'GL_ARB_multisample' 15:14:16 : [gl] Detected support for 16x anti-aliasing. 15:14:17 : [gl] Detected support for 8x anti-aliasing. 15:14:17 : [gl] Detected support for 4x anti-aliasing. 15:14:17 : [gl] Detected support for 2x anti-aliasing. 15:14:17 : [gl-quirk] Enabling workaround for alpha-testing overoptimization. 15:14:17 : Rendering path available: GL1X 15:14:17 : Rendering path available: ARB1 15:14:17 : Rendering path available: NV1X 15:14:17 : Rendering path available: NV2X 15:14:17 : Rendering path available: NV3X 15:14:17 : Rendering path available: NV4X 15:14:17 : Rendering path available: ARB2 15:14:17 : Rendering path available: GL2X 15:14:17 : [dx9] Direct3D9Ex detected. 15:14:17 : [dx9] Number of adapters found: 1 15:14:17 : [dx9] Adapter #0: NVIDIA GeForce 7300 LE (nvd3dum.dll) [driver version: 8.17.12.5896] 15:14:17 : Rendering path available: SM2X 15:14:17 : Rendering path available: SM3X 15:14:17 : [dx9] D3D9 device sucessfully created [HWVP] 15:14:17 : [gfx] Created drawable (/procedural/dashboard.tobj) 15:14:18 : [snd] select device (ds8) 15:14:18 : [ds8] Available device : Driver audio principale (). 15:14:18 : [ds8] Available device : Speakers (High Definition Audio Device) ({0.0.0.00000000}.{ba9ad8b3-9431-4a84-a48b-291402ee75d9}). 15:14:18 : [ds8] Available device : Digital Audio (S/PDIF) (High Definition Audio Device) ({0.0.0.00000000}.{0443ad86-f56a-46b7-9aa9-7a1f72e128f1}). 15:14:18 : [ds8] Initialization OK. 15:14:19 : [di8] Joystick/GamePad device: \bLogitech Precision Gamepad USB 15:14:19 : [di8] Error disabling joystick autocenter (error code: 0x80004001). 15:14:19 : g_ui_recache 15:14:19 : exit 15:14:20 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 15:14:22 : Loading city data .... 15:14:22 : Loading country data .... 15:14:22 : Loading cargo data .... 15:14:37 : game 15:14:37 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 15:14:40 : Loading resource server data .... 15:14:40 : Loading road data .... 15:14:40 : Loading terrain data .... 15:14:40 : Loading railing data .... 15:14:40 : Loading building data .... 15:14:40 : Loading model data .... 15:14:41 : Loading prefab data .... 15:14:42 : Loading sign data .... 15:14:42 : Loading traffic lights data .... 15:14:42 : Loading vegetation data .... 15:14:42 : Loading hinges data .... 15:14:42 : Loading stamp data .... 15:14:42 : Loading movers data .... 15:14:42 : Loading animated models .... 15:14:42 : Loading ferries .... 15:14:42 : Loading city data .... 15:14:42 : Loading cargo data .... 15:14:42 : Loading company data .... 15:14:42 : Loading country data .... 15:14:57 : Map successfully loaded .... 15:14:58 : Starting the campaign ... 15:15:17 : [model] Unknown variant name 'a' on model '/vehicle/truck/f10schwenk/truck.pmd' 15:15:17 : .\vehicle\physics_vehicle.cpp(1027): ?load_visual_model@physics_vehicle_u@prism@@IAEXXZ: Wrong vehicle model!
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