Euro truck simulator 2  ITALIAN FORUM

TUTORIAL ZModeler in ITALIANO, by Marcolussi94

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Fadamo98
icon4  view post Posted on 19/11/2011, 10:18     +1   -1




eccovi una guida ZModeler in italiano fatta molto bene, io ho imparato da qui ;)

Tuotorial by: Macolussi94

DOWNLOAD_TUTORIAL
 
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Rikip
view post Posted on 19/11/2011, 16:30     +1   -1




ottimo
 
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Fadamo98
view post Posted on 19/11/2011, 21:50     +1   -1




hai ragione!!!
 
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alang7
view post Posted on 20/11/2011, 12:43     +1   -1




Eheheheeh marco č sempre bravissimo!
 
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Fadamo98
view post Posted on 20/11/2011, 12:51     +1   -1




eh si!!!
 
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view post Posted on 23/12/2011, 21:58     +1   -1

Professionista

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grz per il tutorial
 
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andrearomano31
view post Posted on 30/1/2012, 18:11     +1   -1




1)ho capito tutto
2)ho fatto tutto
3)non funziona niente wallbash wallbash
 
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Stralis_94
view post Posted on 30/1/2012, 19:28     +1   -1




4)Hai sbagliato tutto XD
 
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andrearomano31
view post Posted on 31/1/2012, 15:51     +1   -1




ho semplicemente modificato un misero pezzo a un camion ho esportato,modificato i mat,compresso,messo nella cartlla mod,avviato il gioc durante il caricamento partita si chiude il gioco -.-
 
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Stralis_94
view post Posted on 31/1/2012, 17:01     +1   -1




Ok č andato in crash i problemi potrebbero essere molti e indovinare quello giusto č difficile per cui posta il log, che sarebbe quel file che si chiama germantrucks o eurotrucks a seconda del gioco. Prendi tutte quelle righe che trovi e lo posti qui magari dentro ad uno spoiler
 
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andrearomano31
view post Posted on 1/2/2012, 15:17     +1   -1




ecco il log di eurotruck
******** : log created on : Wednesday February 01 2012 @ 15:14:13
15:14:13 : [sys] running on x86 / Unknown (version 6.1) /
15:14:13 : [sys] DirectX version : 4.09.00.0904
15:14:13 : [cpu] GenuineIntel [Intel(R) Core(TM)2 CPU 4300 @ 1.80GHz] at ~1800MHz.
15:14:13 : [cpu] Features utilized: fpu cmov mmx sse sse2.
15:14:13 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 1758359Hz
15:14:13 : physical memory detected (1047000K/185088K)
15:14:13 : virtual memory detected (2097024K/1990724K)
15:14:13 : Trying to allocate memory pool (409600K)
15:14:15 : [zipfs] base.scs: mounted ok, 9445 entries [crc_0xb676c01c]
15:14:15 : [zipfs] <mem-addr-file>: mounted ok, 65 entries [crc_0xfa8d95d5]
15:14:15 : [ufs] Home directory: 'C:/Users/andrea/Documents/Euro Truck Simulator'.
15:14:15 : Mounting extra package: C:/Users/andrea/Documents/Euro Truck Simulator/mod/volvo store.scs
15:14:15 : [zipfs] C:/Users/andrea/Documents/Euro Truck Simulator/mod/volvo store.scs: mounted ok, 68 entries [crc_0xdea51121]
15:14:15 : exec /home/config.cfg
15:14:15 : [sys] Executing /home/config.cfg ...
15:14:15 : uset g_minicon "0"
15:14:15 : uset g_console "1"
15:14:15 : uset g_trackir "1"
15:14:15 : uset g_developer "1"
15:14:15 : uset g_save_idx "1"
15:14:15 : uset g_mouse_control "0"
15:14:15 : uset g_steering_func_param "0.0"
15:14:15 : uset g_joy_axis_brake_dz "0.0"
15:14:15 : uset g_joy_axis_brake "1"
15:14:15 : uset g_joy_ff_gain "1.0"
15:14:15 : uset g_joy_axis_throttle_dz "0.0"
15:14:15 : uset g_joy_axis_throttle "1"
15:14:15 : uset g_joy_axis_ff "1"
15:14:15 : uset g_joy_axis_combine "1"
15:14:15 : uset g_joy_axis_steer_sens "1"
15:14:15 : uset g_joy_axis_steer_dz "0.0"
15:14:15 : uset g_joy_axis_steer "0"
15:14:15 : uset g_tutorial "0"
15:14:15 : uset g_job_sort "0"
15:14:15 : uset g_gauges "0"
15:14:15 : uset g_mirrors "1"
15:14:15 : uset g_fatigue "0"
15:14:15 : uset g_police "0"
15:14:15 : uset g_subtitles "0"
15:14:15 : uset g_quality "2"
15:14:15 : uset g_reflection "1"
15:14:15 : uset g_atrans "1"
15:14:15 : uset g_flyspeed "200.0"
15:14:15 : uset g_lang "en_gb"
15:14:15 : uset g_colbox "0"
15:14:15 : uset r_gamma "1.0"
15:14:15 : uset r_path "21"
15:14:15 : uset r_msaa "4"
15:14:15 : uset r_fullscreen "1"
15:14:15 : uset r_mode "1024x768x32x60"
15:14:15 : uset r_device "dx9"
15:14:15 : uset r_driver "dx9"
15:14:15 : uset g_texture_usage_stats "0"
15:14:15 : uset g_fps "0"
15:14:15 : uset ds8_mix_channels "2"
15:14:15 : uset ds8_mix_depth "16"
15:14:15 : uset ds8_mix_rate "44100"
15:14:15 : uset ds8_reverse_stereo "0"
15:14:15 : uset s_acceleration "1"
15:14:15 : uset s_mix_channels "2"
15:14:15 : uset s_mix_depth "16"
15:14:15 : uset s_mix_rate "44100"
15:14:15 : uset s_sfx_enabled "1"
15:14:15 : uset s_music_enabled "1"
15:14:15 : uset s_sfx_volume "1.0"
15:14:15 : uset s_music_volume "1.0"
15:14:15 : uset s_reverse_stereo "0"
15:14:15 : uset s_device "ds8"
15:14:15 : uset r_vsync "1"
15:14:15 : uset r_quirks "0"
15:14:15 : uset r_anisotropy_factor "0.5"
15:14:15 : uset r_texture_detail "0"
15:14:15 : uset i_force_gain "1.0"
15:14:15 : uset i_feedback "1"
15:14:15 : uset i_joystick2 "-1"
15:14:15 : uset i_joystick1 "0"
15:14:15 : uset i_deadzone "0.0"
15:14:15 : uset i_device "di8"
15:14:15 : uset m_invert "0"
15:14:15 : uset m_sensitivity "0.33"
15:14:15 : uset m_filter "0"
15:14:15 : uset g_view_dist "1.0"
15:14:15 : Euro Truck Simulator init ver.1.2 (rev. 24099)
15:14:16 : [gl] ICD OpenGL driver detected.
15:14:16 : [gl] driver: GeForce 7300 LE/PCI/SSE2
15:14:16 : [gl] vendor: NVIDIA Corporation
15:14:16 : [gl] version: 2.1.2
15:14:16 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
15:14:16 : [gl] GL_max_texture_size: 4096
15:14:16 : [gl] taking advantage of 'GL_ARB_multitexture'
15:14:16 : [gl] Sampler count: 4
15:14:16 : [gl] taking advantage of 'GL_ARB_fragment_program'
15:14:16 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
15:14:16 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
15:14:16 : [gl] taking advantage of 'GL_ARB_texture_compression'
15:14:16 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
15:14:16 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
15:14:16 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
15:14:16 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
15:14:16 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
15:14:16 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
15:14:16 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
15:14:16 : [gl] taking advantage of 'GL_ARB_vertex_program'
15:14:16 : [gl] Vertex attribute count: 16
15:14:16 : [gl] taking advantage of 'GL_ARB_shader_objects'
15:14:16 : [gl] taking advantage of 'GL_ARB_vertex_shader'
15:14:16 : [gl] taking advantage of 'GL_ARB_fragment_shader'
15:14:16 : [gl] taking advantage of 'GL_ATI_draw_buffers'
15:14:16 : [gl] taking advantage of 'GL_EXT_blend_color'
15:14:16 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
15:14:16 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
15:14:16 : [gl] taking advantage of 'GL_EXT_rescale_normal'
15:14:16 : [gl] taking advantage of 'GL_EXT_secondary_color'
15:14:16 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
15:14:16 : [gl] taking advantage of 'GL_EXT_texture3D'
15:14:16 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
15:14:16 : [gl] taking advantage of 'GL_EXT_texture_env_add'
15:14:16 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
15:14:16 : [gl] Max anisotropy factor: 16
15:14:16 : [gl] taking advantage of 'GL_NV_register_combiners'
15:14:16 : [gl] taking advantage of 'GL_NV_register_combiners2'
15:14:16 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
15:14:16 : [gl] taking advantage of 'GL_NV_texture_shader'
15:14:16 : [gl] taking advantage of 'GL_NV_texture_shader2'
15:14:16 : [gl] taking advantage of 'GL_NV_texture_shader3'
15:14:16 : [gl] taking advantage of 'GL_NV_fragment_program'
15:14:16 : [gl] taking advantage of 'GL_NV_fragment_program_option'
15:14:16 : [gl] taking advantage of 'GL_NV_fragment_program2'
15:14:16 : [gl] taking advantage of 'GL_NV_vertex_program'
15:14:16 : [gl] taking advantage of 'GL_NV_vertex_program2'
15:14:16 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
15:14:16 : [gl] taking advantage of 'GL_NV_vertex_program3'
15:14:16 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
15:14:16 : [gl] taking advantage of 'WGL_ARB_extensions_string'
15:14:16 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
15:14:16 : [gl] taking advantage of 'WGL_EXT_swap_control'
15:14:16 : [gl] taking advantage of 'WGL_ARB_pixel_format'
15:14:16 : [gl] taking advantage of 'WGL_ARB_pbuffer'
15:14:16 : [gl] taking advantage of 'WGL_ARB_render_texture'
15:14:16 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
15:14:16 : [gl] taking advantage of 'GL_ARB_multisample'
15:14:16 : [gl] Detected support for 16x anti-aliasing.
15:14:17 : [gl] Detected support for 8x anti-aliasing.
15:14:17 : [gl] Detected support for 4x anti-aliasing.
15:14:17 : [gl] Detected support for 2x anti-aliasing.
15:14:17 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
15:14:17 : Rendering path available: GL1X
15:14:17 : Rendering path available: ARB1
15:14:17 : Rendering path available: NV1X
15:14:17 : Rendering path available: NV2X
15:14:17 : Rendering path available: NV3X
15:14:17 : Rendering path available: NV4X
15:14:17 : Rendering path available: ARB2
15:14:17 : Rendering path available: GL2X
15:14:17 : [dx9] Direct3D9Ex detected.
15:14:17 : [dx9] Number of adapters found: 1
15:14:17 : [dx9] Adapter #0: NVIDIA GeForce 7300 LE (nvd3dum.dll) [driver version: 8.17.12.5896]
15:14:17 : Rendering path available: SM2X
15:14:17 : Rendering path available: SM3X
15:14:17 : [dx9] D3D9 device sucessfully created [HWVP]
15:14:17 : [gfx] Created drawable (/procedural/dashboard.tobj)
15:14:18 : [snd] select device (ds8)
15:14:18 : [ds8] Available device : Driver audio principale ().
15:14:18 : [ds8] Available device : Speakers (High Definition Audio Device) ({0.0.0.00000000}.{ba9ad8b3-9431-4a84-a48b-291402ee75d9}).
15:14:18 : [ds8] Available device : Digital Audio (S/PDIF) (High Definition Audio Device) ({0.0.0.00000000}.{0443ad86-f56a-46b7-9aa9-7a1f72e128f1}).
15:14:18 : [ds8] Initialization OK.
15:14:19 : [di8] Joystick/GamePad device: \bLogitech Precision Gamepad USB
15:14:19 : [di8] Error disabling joystick autocenter (error code: 0x80004001).
15:14:19 : g_ui_recache
15:14:19 : exit
15:14:20 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
15:14:22 : Loading city data ....
15:14:22 : Loading country data ....
15:14:22 : Loading cargo data ....
15:14:37 : game
15:14:37 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
15:14:40 : Loading resource server data ....
15:14:40 : Loading road data ....
15:14:40 : Loading terrain data ....
15:14:40 : Loading railing data ....
15:14:40 : Loading building data ....
15:14:40 : Loading model data ....
15:14:41 : Loading prefab data ....
15:14:42 : Loading sign data ....
15:14:42 : Loading traffic lights data ....
15:14:42 : Loading vegetation data ....
15:14:42 : Loading hinges data ....
15:14:42 : Loading stamp data ....
15:14:42 : Loading movers data ....
15:14:42 : Loading animated models ....
15:14:42 : Loading ferries ....
15:14:42 : Loading city data ....
15:14:42 : Loading cargo data ....
15:14:42 : Loading company data ....
15:14:42 : Loading country data ....
15:14:57 : Map successfully loaded ....
15:14:58 : Starting the campaign ...
15:15:17 : [model] Unknown variant name 'a' on model '/vehicle/truck/f10schwenk/truck.pmd'
15:15:17 : .\vehicle\physics_vehicle.cpp(1027): ?load_visual_model@physics_vehicle_u@prism@@IAEXXZ: Wrong vehicle model!
 
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Stralis_94
view post Posted on 1/2/2012, 16:52     +1   -1




Ti da un errore sul joystick ma il problema non č quello...
Il problema sta nel pmd come puoi vedere nella terzultima riga, controlla di aver scritto giusto il percorso che deve fare per trovarlo nel definition
 
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andrearomano31
view post Posted on 2/2/2012, 12:20     +1   -1




il percorso č giusto lo ricontrollato
 
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Stralis_94
view post Posted on 2/2/2012, 16:04     +1   -1




Bo allora non saprei...
 
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gannystyle91
view post Posted on 10/2/2012, 19:37     +1   -1




io ho seguito passo passo tutta la guida.. ma la mod alla fine non funziona :( ho aggiunto solo il bull bar ma poi nel gioco non me lo fa vedere...
 
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42 replies since 19/11/2011, 10:18   3545 views
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