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[ETS2] Daniels Random Events v1.6.2 [1.47-1.49] (02.06.2023)

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view post Posted on 4/2/2019, 15:11     +1   -1
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[ETS2] Daniels Random Events v1.6.2 [1.47-1.49] (02.06.2023)

Random-Events-Mod-by-Daniel-v1

Questa mod permette di aggiungere oltre 450 nuovi eventi casuali nel traffico di ETS2.

DLC Trasporti Speciali č richiesto per il corretto funzionamento della mod.

Per installare copiare il file nella cartella mod e attivare nel profilo. Non dovete fare altro.

In caso di disinstallazione č bene non farla con un viaggio in corso ma con camion parcheggiato.

Versione 1.47-1.49 di gioco.

Autore: danbywinby

LINK 1.49: www.mediafire.com/file/zd6nl1zlg0k...V1.6.2.rar/file

LINK VERSIONI PRECEDENTI


DISCUSSIONE UFFICIALE FORUM SCS: https://forum.scssoft.com/viewtopic.php?t=265242

Edited by -JV82- - 19/12/2023, 03:52
 
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view post Posted on 7/10/2019, 07:29     +1   -1
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Ciao posso metterla anche nella versione 1.35????Baltazar
 
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view post Posted on 7/10/2019, 11:36     +1   +1   -1
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La mod non č stata mai aggiornata dall'autore. Fino alla 1.34 funzionava correttamente. Sulla 1.35 non lo so perchč quando sono passato all'ultima versione ho apportato parecchie modifiche al profilo e questa mod non l'ho rimessa
 
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view post Posted on 10/4/2020, 19:48     +1   -1
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CITAZIONE (Pioss993 @ 7/10/2019, 08:29) 
Ciao posso metterla anche nella versione 1.35????

si funziona anche sulla 1.36.x
Sulla 1.37 e in aggiornamento e addirittura con nuovi scenari in cittā e nelle strade extraurbane!! lo letto direttamente dall'autore della mod ;)

Foto dimostrative:

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view post Posted on 25/5/2020, 19:32     +1   -1
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- Aggiunto Daniels Random Events [1.37]
 
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view post Posted on 25/12/2020, 08:55     +1   -1
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-Aggiunta Nuova Versione Daniels Random Events v1.3.2 [1.39] (24.12.2020)

Added new variant of recovery truck (folded crane)
Created new 'narrow' version of roadworks that will spawn in city areas
Converted 'geyser' (burst pipe scene) from ATS and added to city roadworks
Converted 'channel' events (bumpy drain covers) from ATS and made spawn in city areas
Added warning triangle to more events
Created new 'cleanup' scene and added to single lane accident events
 
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view post Posted on 17/4/2021, 12:44     +1   -1
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-Aggiunta Nuova Versione Daniels Random Events v1.4 [1.40] (10.04.2021)

Added retroreflective strips to traffic cones to make them easier to see at night
Tweaked the flares for the blinking lights on the cones and roadwork barriers to make them bigger and easier to see at night.
Added hard shoulder police speed camera
Added breakdown/recovery van as possibility to spawn instead of recovery truck
New VMS signs with icons to replace the ones with text
Completely improved/reworked breakdown/recovery events

Better warning signs (warning triangle more common, VMS sign possible if spawn on road with hard shoulder).
More variety of vehicles and of people.
Possibility of no warning at all if spawn on hard shoulder or single lane road.
Possibility of police car spawning in front of broken down vehicle.
Removed possibility of spawning with no warning if on 2/3 lane road.

Completely improved/reworked all accident events

Completely dynamic
Random number of crashed vehicles on scene (2/3/4) (If city or narrow then 1/2/3)
More variety of police and people
Possibility of VMS warning signs on approach
Random possibility of what spawns at end (police/police+ambulance/ambulance/recovery vehicle) (If on narrow road then: nothing/police/ambulance/recovery vehicle)
 
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view post Posted on 30/8/2021, 17:37     +1   +1   -1
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-Aggiunta Nuova Versione Daniels Random Events v1.5 [1.41] (30.08.2021)

Changes in V1.5:

Copied across the channels (Drain Covers) events from ATS and updated the models to include collisions.
Created new versions of the asphalt patches events and updated the models to include collisions.
Created my own versions of narrow roadwork events
(4 versions: cones, barriers, cones no people, barriers no people)
Made the roadwork barriers and arrow roadwork signs retroreflective
Created own version of single lane roadwork events
Over 30 possible different start scenes
Different versions for different road types
Country specific versions
No people just damaged road surface versions
Created hard shoulder only roadwork events
Country specific versions
No people just damaged road surface versions
Replaced roadwork signs on hard shoulder with my VMS sign version
Removed the 'urban_area' limit from the 'city' one lane roadwork events
Made them spawn under the same conditions as the 'city' one lane accident events
This is because currently the 'urban_area' tag is not working correctly in the game
Made them dynamic and added lots more variations for 'start' and 'end' scenes as well as both 'barrier' and 'cone' versions
Added the 'city' narrow roadworks events back in but without the 'urban_area' limit
This is because currently the 'urban_area' tag is not working correctly in the game
Made them dynamic and added lots more variations for 'start' and 'end' scenes as well as both 'barrier' and 'cone' versions
These events only use a small portable 'roadwork' sign as opposed to the 'non-city' narrow roadwork events that use a lot of signs
Made them spawn under the same conditions as the 'city' one lane accident events except that they are also allowed on single lane roads (this means that they will also spawn on country roads, this might be changed in the future)
 
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view post Posted on 25/8/2022, 08:33     +1   -1
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-Aggiunta Nuova Versione Daniels Random Events v1.6 [1.45] (30.07.2022)

Changes in V1.6.0 (Released: 30/07/2022):

Improved backend of vehicle signs and warning signs to make it easier to add them to other events.
Doubled the distance from the accident, recovery and breakdown events that the VMS signs / warning triangles spawn at.
Improved backend of breakdownevents.
Added new detail layer (oil, dirt, skid marks, shredded tyre parts) to accident events.
Slightly decreased rarity of accident events that include fire truck.
Created hard shoulder accident events.
Created hard shoulder accident events that include non damaged vehicles.
Created 1 lane accident events that include non damaged vehicles.
Tweaked 1 lane accident events to sometimes spawn with people.
Tweak 1L accident events to be able to generate with crashed vehicles in a larger variety of locations if generated on road with hard shoulder.
New short versions of asphalt patch events.
Tweaked narrow accident events to sometimes spawn with people.
Created narrow accident events that include non damaged vehicles.
Fixed issues with lowcabs and VMS signs in 1.44.
Created accident clean up events.
Created city accident events that have no police on scene.
Made it possible for a firetruck to spawn instead of an ambulance in the relevant locations for more variety.
Made it so that a firetruck will sometimes spawn as part fo the 5 cones and police scenes.
 
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view post Posted on 27/5/2023, 07:58     +1   -1
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-Aggiunta Nuova Versione Daniels Random Events v1.6.1 [1.47] (26.05.2023)

Changes in V1.6.1 (Released: 26/05/2023):

Fixed issues with recovery truck texture not working correctly in 1.47.
Made asphalt patches and manhole cover events not spawn on most dirt/dust roads (unfortunately not been able to restrict from all of them).
 
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view post Posted on 30/5/2023, 16:19     +1   -1
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ho notato un bug: non si illumina la segnalazione sopra il furgone come in foto qui sotto anche a voi succede o solo a me lo fa?

ets2-20230530-171217-00
 
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view post Posted on 19/12/2023, 03:51     +1   -1
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-Aggiunta Ultima Versione Disponibile Daniels Random Events v1.6.2 [1.47-1.49] (02.06.2023)

Changes in V1.6.2 (Released: 02/06/2023):

Added abandoned vehicle events (car, crashed car, van, small truck) and possibility to have warning triangle.
 
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